Jump to content

Photo

Fleet management

- - - - -

  • Please log in to reply
14 replies to this topic

#1
rogier

rogier

    Junior Member

  • Member
  • 10 posts
  • WLM ID:rogier_verhoef@hotmail.com
Hi there!

Would it be an idea to change the scheduling not to schedule by plane, but create a route by TYPE of aircraft, so if you would have for example 3 Q400's, you'd have a total time available of 66 hours... This way fleet commonality would be an advantage and it saves the trouble of shifting flights forward and backwards to fit them efficient. And secondly, it would reduce the need to fly short hops with A333's which seems to pee of some people...
In real life airlines also assign different airplanes to a certain route everyday, so it would add realism as well.

Second idea: A bonus for having fleet commonality, using less different types of engines, etc. For example, 5% lower operating costs or something if you have one type of aircraft...

Just flame ahead!

#2
alexm3

alexm3

    Senior Member

  • Member
  • 247 posts
  • AIM Screen Name:alexm5488
I like the idea... I've always wanted some sort of system whereby fleet commonality was rewarded... Look at any of the top 10, and they have 15-20 types... That's not incredibly realistic.

I'm not sure if I completely understand your first idea though about types. Its looks promising, but could you clarify it for me?

Thanks,
Alex
Alex McKnight- CEO of
Posted Image
I don't know what the hell is going on!

A founding member of:
Posted Image

#3
airline55

airline55

    Senior Member

  • Member
  • 1,198 posts
well, fleet commonality already helps, but in mx cost.

Secondly, the problem with the idea is that a person could then have one aircraft flying twice LAX-LAS and thrice DUB-LHR in the same day.

#4
gizgiz

gizgiz

    Left AE for Better Games

  • Member
  • 269 posts
  • WLM ID:cheesyli@hotmail.com
  • Website:http://www.cheesy.ca
Well fleet commonality is needed in this game, especially when you start to get big...I mean with 50 Q400's........it will take some time to get them all up and running.

But exactly how it should be carried out...I'm not sure :D
Posted Image
Gizme Airways International, 2536

Posted Image
May the spirit of 3RA live on

HONG KONG WEATHER ALERTS:
None current and none forecast

#5
TorqueWrench

TorqueWrench

    AE Luver

  • Veteran
  • 446 posts
Both ideas are being incorporated into Version 3... More to come as it happens... :D
I realised I was dyslexic when I went to a toga party dressed as a goat.


I saw that show, 50 Things To Do Before You Die. I would have thought the obvious one was "Shout For Help"


Cats have nine lives. Which makes them ideal for experimentation.

#6
drv4truk

drv4truk

    AE Winner

  • Veteran
  • 2,273 posts

Hi there!
Second idea: A bonus for having fleet commonality, using less different types of engines, etc. For example, 5% lower operating costs or something if you have one type of aircraft...


It already exists: http://forums.airlin...46&postcount=18

The only reason so many of us have mixed fleets now is because of the long lines for particular types of aircraft. In order to expand faster, many of us have purchased anything that has the capacity and will work on weeding out undesirable types later.
Posted ImagePosted Image

#7
Maestro69

Maestro69

    El Original Mod, AE Beta Tester

  • AE Moderator
  • 4,010 posts

User's Awards

3    3   
Well, fleet commonality is something people can do and try, but at the end of the day, this is a game and at the moment, i, like others in the Top 10-20, are trying to buy anything or order aircraft, which have capacity to fly on routes that we wish without having much concern for fleet commonality. :D

dleLlDN.png?raw=1


#8
WingsOTWorld

WingsOTWorld

    MEMBER 4EVA!

  • Member
  • 822 posts
Well having fleet commonality out there is still nice....it just makes it more realistic. You might not care, but I do...lol.
Posted Image
Posted ImagePosted Image

Aircraft Owned: ATR-72s, Saabs, EMB-195LRs, A319s, 1 Q400, and A330s
ANA-The Pinnacle of Japanese Aviation (Kickin off at ORD) -An ACE Alliance Member / エイス アラヤンス メンバー全日空
ID#:10917

#9
whowey

whowey

    Senior Member

  • Member
  • 260 posts
A bonus for fleet commonality would be a great idea. Inject more strategic thinking into it.

I owuld love to see 'random' bad events added. Like aircraft problems, or ground problems,weather, etc. kinda like the strange but true things that befall real airlines.
Posted ImageMember of the Posted Image ID: 11893
Owned: A bunch of aircraft

#10
WingsOTWorld

WingsOTWorld

    MEMBER 4EVA!

  • Member
  • 822 posts
I have enough issue with the competition, I dont need an A333 to crash on me to cause more havoc...
Posted Image
Posted ImagePosted Image

Aircraft Owned: ATR-72s, Saabs, EMB-195LRs, A319s, 1 Q400, and A330s
ANA-The Pinnacle of Japanese Aviation (Kickin off at ORD) -An ACE Alliance Member / エイス アラヤンス メンバー全日空
ID#:10917

#11
whowey

whowey

    Senior Member

  • Member
  • 260 posts

I have enough issue with the competition, I dont need an A333 to crash on me to cause more havoc...



No, nothing that drastic. Plus, I don't particularly care for making the loss of life that simple. NO loss of life, is one of the reasons I play AE rather than other MMOG's.

How about an accident like the AA 767 at LAX this week. Engine goes up in flames during maintence. Noone got hurt, but how long is that 767 out of service? Just that kind of stuff. Example.- fuel truck runs into tug and damages landing gear on your A333, cost $10k and 3 lost flights(and resulting revenue).
Posted ImageMember of the Posted Image ID: 11893
Owned: A bunch of aircraft

#12
WingsOTWorld

WingsOTWorld

    MEMBER 4EVA!

  • Member
  • 822 posts
Even then..I dont need my competitors having more of an edge over me, and then the randomness factor can be an issue. Like in the game Airlines 2 (PC game).....the randomness factor is WAY TO FING SHORT! When i ran the game on high mode...I had planes crashing every 5 seconds. Although crashes should not be programmed, and probably aren't, that factor on who gets some maintenance incident....fire..etc etc...best off to not have it PERIOD.
Posted Image
Posted ImagePosted Image

Aircraft Owned: ATR-72s, Saabs, EMB-195LRs, A319s, 1 Q400, and A330s
ANA-The Pinnacle of Japanese Aviation (Kickin off at ORD) -An ACE Alliance Member / エイス アラヤンス メンバー全日空
ID#:10917

#13
whowey

whowey

    Senior Member

  • Member
  • 260 posts

. Like in the game Airlines 2 (PC game).....the randomness factor is WAY TO FING SHORT! When i ran the game on high mode...I had planes crashing every 5 seconds. Although crashes should not be programmed, and probably aren't, that factor on who gets some maintenance incident....fire..etc etc...best off to not have it PERIOD.


If you watch the trailer for AE, some of those Airlines that failed, had circumstances beyond their control that affected their demise or failure to carry on as themselves. TWA never recovered from flight 800, Pan Am never recovered from the fear spread against overseas travel by hijacking in the early 80's Laker was basically legislated out of existance, at BA's insistance. Laker's DC-10's weren't able to handle the long haul from London to LA,either(couple that with the grounding of all DC-10's for a period in 1979.)

Even look at the lines that are still active and hampered by others actions. Do you think AA and UA were chosen by the 9/11 attackers by accident? What about Air Tran? They had to change their entire name to escape their past(Valu Jet)

Wouldn't some sort of bad event generator be more realistic??

BTW, still don't have Airlines 2. There is an Airlines 7 out in AU, but I can't find a copy here(stateside), and shipping from AU is expensive.
Posted ImageMember of the Posted Image ID: 11893
Owned: A bunch of aircraft

#14
WingsOTWorld

WingsOTWorld

    MEMBER 4EVA!

  • Member
  • 822 posts
More realistic? Certainly...but if we wanted to start off on that tangent they would have classes, pictures of planes with our liveries on it, ads, and less gates available...you get the point. Yes a bad event genorator is more realistic, but im in no mood to pay more money...possibly going into debt for say a new engine, or new LCD displays cause a bunch of drunken pilots took the meaning "GIVE ME THE WHEEL" too literally and a yoke flys into a panel.....you get the picture. Its excess problems both to program and to deal with in game...and for both the creators sake and myself (and everyone else out there) I vote nay to a bad event generator.

Edit: Lol...plus you of all people....if we had a bad event generator...think about the start ups out there...first day on the job, and the beech needs to have an engine replaced!.....i would kill to get that thing out....lets keep it simple®....no bad event generator.

As for Airlines 2.....its fun until youve occupied every gate and all you can do after that is replace your airplanes that keep freaking crashing every godforsaken second. Fun for hours....but not that much more in my opinion. AE is the best one out there.....and my parents wont pay for the Airlines Online Version.
Posted Image
Posted ImagePosted Image

Aircraft Owned: ATR-72s, Saabs, EMB-195LRs, A319s, 1 Q400, and A330s
ANA-The Pinnacle of Japanese Aviation (Kickin off at ORD) -An ACE Alliance Member / エイス アラヤンス メンバー全日空
ID#:10917

#15
drv4truk

drv4truk

    AE Winner

  • Veteran
  • 2,273 posts

BTW, still don't have Airlines 2. There is an Airlines 7 out in AU, but I can't find a copy here(stateside), and shipping from AU is expensive.


I thought that was a strictly online version. Try this for US shipping:
http://www.airlinemu...roducts_id=1621
Posted ImagePosted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users